DARK
1Mono Synchron
Archetype:
Synchron
ATK:
0
DEF:
0
View:
3766
When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
Mono Synchron — Power Evaluation
Final Score: 49 ± 5 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Material body · Secondary: Combo enabler
Why it scores here
Mono Synchron excels as a Synchro Material within Warrior/Machine-heavy Synchron decks, where it appears consistently across 22 recent builds and co-occurs with Formula Synchron in 100% of them. However, it builds no board on its own (zero combo appearances confirm this), provides no resource economy, and is a pure dead hand brick outside its narrow archetype range. Its conditional constraint effect—requiring other materials to be Level 4 or lower Warrior/Machine types and treating them as Level 1—unlocks low-level Synchro lines specific to these strategies, but this niche enablement and complete lack of direct opponent interaction cap its power well below average.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Accessible within Synchron/Junk/Tuner-centric decks (9 distinct archetypes, 22 total decks), but a dead hand card in non-Synchro shells and cannot be used independently. (observed) |
| Combo & Conversion | 28 | Produces no board on its own; zero combo appearances in recorded boards confirms it functions as a constraint modifier, not a builder, and its low-level Synchro enablement is text-only inference lacking practical evidence. (verified + observed) |
| Resource Economy | 15 | Provides no card advantage, milling, or GY refuel; purely a hand card consumed as Synchro Material with zero return. (verified) |
| Effect & Interaction | 0 | Zero disruption: not a hand trap, removal, negation, or floodgate; the constraint effect modifies material eligibility but does not interact with opponent actions. (verified) |
| Material Utility | 77 | Excellent in home decks: Level 1 Tuner Machine designed for Synchro Material role, cleanly splashable within Warrior/Machine Synchro lines, and valuable even when blanked. (verified + inferred) |
| Resilience & Flexibility | 10 | One-shot card with no recursion or multi-zone utility; once consumed as material, vulnerable to Synchro negate chains with no recovery path. (verified) |
| Deck-Building Efficiency | 78 | Near free-roll in Synchron/Junk decks where Tuners are core, but severe brick in any other shell; conditional and context-dependent efficiency. (observed + inferred) |
Calculation
Weight profile: Material body primary (0.7) with minimal secondary combo-enabler role (0.3).. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: Conditional material restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Excellent Synchro Material: Level 1 Tuner with clean Machine type, highly splashable within Warrior/Machine-focused Synchro archetypes.
- Consistent 22-deck inclusion across 9 distinct archetypes (Egyptian God, Synchrons, Crystrons, Blackwings, Harpie, Junk) demonstrates reliable accessibility in intended homes.
- Perfect deckbuilding fit in Tuner-centric strategies; 1.09 copies per deck shows healthy redundancy.
- 100% co-occurrence with Formula Synchron and 86.4% with Junk Synchron validates seamless integration into established Synchro lines.
Weaknesses
- Zero board-building power: 0 combo appearances means no observed starter, payoff, or end-board role.
- Dead hand brick: 0 ATK, 0 DEF, completely useless outside Synchro Material context; unplayable in any other situation.
- No resource economy: pure −1 when drawn and used as material with no refuel, recursion, or card advantage.
- No opponent interaction: zero disruption, removal, or defensive capability; purely a modifier with no interaction layer.
- Low resilience: one-shot card highly vulnerable to Synchro negation chains and failed summon lines with no recovery options.
Counters / choke points
- Hand traps (Ash Blossom & Joyous Spring, Effect Veiler) negate Synchro summons using Mono Synchron as material.
- Synchro Monster Summon negation leaves Mono Synchron in GY with zero recovery or recursion paths.
- Decks built on non-Warrior, non-Machine Synchro strategies cannot effectively leverage Mono Synchron's constraint effect.
- Forbidden/Limited status on core Synchro partners (Junk Synchron, Formula Synchron, Junk Warrior) reduces Mono Synchron's practical utility.
Best use
Level 1–4 Synchro Material enabler in Warrior/Machine-heavy strategies; unlocks low-level Synchro summons via conditional material treatment.. Decks: Synchrons, Junk, Crystrons, Blackwings (Synchro variant), Egyptian God (Synchro variant).
Evidence & gaps
- Verified: Mono Synchron is a Level 1 DARK Machine Tuner with 0 ATK / 0 DEF (card text).; Effect text: When using as Synchro Material, other materials must be Level 4 or lower Warrior/Machine types and are treated as Level 1 (card text).; Appears in 22 recent decks (2023–2025) across 9 distinct archetypes (deck data).; Co-appears with Formula Synchron in 100% of sample decks and Junk Synchron in 86.4% (top partners).; Zero combo appearances in recorded boards; 0 instances as starter, material, payoff, or end-board piece (combo data).; Unsuitable for combat or independent play (0 ATK/DEF card text).
- Observed: Average 1.09 copies per deck (20 decks run 1, 2 run 2) (copies per deck).; Highest adoption: Egyptian God 18.2%, Synchrons/Crystrons/Synchron each 13.6%, Blackwings/Harpie/Junk each 9.1% (archetypes).; No instances across combo database as any role type (combo data all zero).; Consistent presence across TCG, OCG, MasterDuel, DuelLinks formats (formats list).
- Inferred: Enables low-level Synchro summoning: Level 1 Tuner + Level 4 material treated as Level 1 = minimum Level 2 Synchro access (card text interpretation).; Primarily useful in Warrior/Machine-heavy Synchro archetypes due to effect restriction and core Tuner role (card text + archetype correlation).; Functions as a constraint modifier/line-enabler rather than a pure board builder or independent starter (card text + 0 combos).; Generic splashability is high within Tuner-centric decks but near-zero outside Synchro shells due to hand-brick status (card text + deck context).; The 9-archetype spread indicates modest portability; most homes are Synchro-focused, not widely generic (deck archetype distribution).
- Data gaps: No combos supplied — combo conversion is text-only inference; zero recorded appearances mean no observed starter, material, or payoff role. No guides supplied — no human strategy commentary on the card's role or typical deployment. No banlist token — assumed 3 copies (unlimited) across all formats. No usage statistics (StatisticsCard rows) — archetype inclusion percentages inferred from 22-deck sample only; no historical frequency data. No Top-Card ranking data — unable to confirm metagame relevance in competitive play. Limited combo depth — 22 decks with 0 recorded combo boards severely constrains deck synergy confidence.






